Arduino AccelStepper

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Nick
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Arduino AccelStepper

Сообщение Nick »

Решил попробовать эту библиотеку:
http://www.airspayce.com/mikem/arduino/ ... index.html
Вроде как она должна управлять степпером с заданными максимальныйми скоростями и ускорением.


Скачал, запихал себе в sketchbook.
Пробую скомпилить простенькую прогрмаку из примеров. И Arduinio IDE ругается вот таким способом:
multiple definition of `AccelStepper::distanceToGo()'

Код: Выделить всё

o: In function `AccelStepper::runToNewPosition(long)':
multiple definition of `AccelStepper::distanceToGo()'/tmp/build2259442215063994420.tmp/AccelStepper/AccelStepper.cpp.o:/home/nick/sketchbook/libraries/AccelStepper/AccelStepper.cpp:608: first defined here

o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
o: In function `AccelStepper::runToNewPosition(long)':
Смотрю строку 608, в которой "...AccelStepper.cpp:608: first defined here"
Собственно там объявление функции AccelStepper::runToNewPosition(long). И никакого AccelStepper::runToNewPosition(long). :pssdoff:

Код: Выделить всё

// Blocks until the new target position is reached
void AccelStepper::runToNewPosition(long position)
{
    moveTo(position);
    runToPosition();
}
WTF?!! И что делать дальше?
ЗЫ Вот за это я и не люблю Си. :freak:
aftaev
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Re: Arduino AccelStepper

Сообщение aftaev »

выложи скетч сюды
Дилетанту сложные вещи кажутся очень простыми, и только профессионал понимает насколько сложна самая простая вещь
Кто хочет - ищет возможности, кто не хочет - ищет оправдание.
Найди работу по душе и тебе не придется работать.
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Re: Arduino AccelStepper

Сообщение Nick »

Мой скетч - это пример из архива: http://www.airspayce.com/mikem/arduino/ ... r-1.39.zip

Скетч

Код: Выделить всё

// Random.pde
// -*- mode: C++ -*-
//
// Make a single stepper perform random changes in speed, position and acceleration
//
// Copyright (C) 2009 Mike McCauley
// $Id: Random.pde,v 1.1 2011/01/05 01:51:01 mikem Exp mikem $

#include <AccelStepper.h>

// Define a stepper and the pins it will use
//AccelStepper stepper; // Defaults to AccelStepper::FULL4WIRE (4 pins) on 2, 3, 4, 5

void setup()
{  
}

void loop()
{
 // if (stepper.distanceToGo() == 0)
    {
	// Random change to speed, position and acceleration
	// Make sure we dont get 0 speed or accelerations
	delay(1000);
//    stepper.moveTo(rand() % 200);
//  	stepper.setMaxSpeed((rand() % 200) + 1);
//	stepper.setAcceleration((rand() % 200) + 1);
    }
//    stepper.run();
}
AccelStepper.cpp

Код: Выделить всё

// AccelStepper.cpp
//
// Copyright (C) 2009-2013 Mike McCauley
// $Id: AccelStepper.cpp,v 1.17 2013/08/02 01:53:21 mikem Exp mikem $

#include "AccelStepper.h"

#if 0
// Some debugging assistance
void dump(uint8_t* p, int l)
{
    int i;

    for (i = 0; i < l; i++)
    {
	Serial.print(p[i], HEX);
	Serial.print(" ");
    }
    Serial.println("");
}
#endif

void AccelStepper::moveTo(long absolute)
{
    if (_targetPos != absolute)
    {
	_targetPos = absolute;
	computeNewSpeed();
	// compute new n?
    }
}

void AccelStepper::move(long relative)
{
    moveTo(_currentPos + relative);
}

// Implements steps according to the current step interval
// You must call this at least once per step
// returns true if a step occurred
boolean AccelStepper::runSpeed()
{
    // Dont do anything unless we actually have a step interval
    if (!_stepInterval)
	return false;

    unsigned long time = micros();
    // Gymnastics to detect wrapping of either the nextStepTime and/or the current time
    unsigned long nextStepTime = _lastStepTime + _stepInterval;
    if (   ((nextStepTime >= _lastStepTime) && ((time >= nextStepTime) || (time < _lastStepTime)))
	|| ((nextStepTime < _lastStepTime) && ((time >= nextStepTime) && (time < _lastStepTime))))

    {
	if (_direction == DIRECTION_CW)
	{
	    // Clockwise
	    _currentPos += 1;
	}
	else
	{
	    // Anticlockwise  
	    _currentPos -= 1;
	}
	step(_currentPos);

	_lastStepTime = time;
	return true;
    }
    else
    {
	return false;
    }
}

long AccelStepper::distanceToGo()
{
    return _targetPos - _currentPos;
}

long AccelStepper::targetPosition()
{
    return _targetPos;
}

long AccelStepper::currentPosition()
{
    return _currentPos;
}

// Useful during initialisations or after initial positioning
// Sets speed to 0
void AccelStepper::setCurrentPosition(long position)
{
    _targetPos = _currentPos = position;
    _n = 0;
    _stepInterval = 0;
}

void AccelStepper::computeNewSpeed()
{
    long distanceTo = distanceToGo(); // +ve is clockwise from curent location

    long stepsToStop = (long)((_speed * _speed) / (2.0 * _acceleration)); // Equation 16

    if (distanceTo == 0 && stepsToStop <= 1)
    {
	// We are at the target and its time to stop
	_stepInterval = 0;
	_speed = 0.0;
	_n = 0;
	return;
    }

    if (distanceTo > 0)
    {
	// We are anticlockwise from the target
	// Need to go clockwise from here, maybe decelerate now
	if (_n > 0)
	{
	    // Currently accelerating, need to decel now? Or maybe going the wrong way?
	    if ((stepsToStop >= distanceTo) || _direction == DIRECTION_CCW)
		_n = -stepsToStop; // Start deceleration
	}
	else if (_n < 0)
	{
	    // Currently decelerating, need to accel again?
	    if ((stepsToStop < distanceTo) && _direction == DIRECTION_CW)
		_n = -_n; // Start accceleration
	}
    }
    else if (distanceTo < 0)
    {
	// We are clockwise from the target
	// Need to go anticlockwise from here, maybe decelerate
	if (_n > 0)
	{
	    // Currently accelerating, need to decel now? Or maybe going the wrong way?
	    if ((stepsToStop >= -distanceTo) || _direction == DIRECTION_CW)
		_n = -stepsToStop; // Start deceleration
	}
	else if (_n < 0)
	{
	    // Currently decelerating, need to accel again?
	    if ((stepsToStop < -distanceTo) && _direction == DIRECTION_CCW)
		_n = -_n; // Start accceleration
	}
    }

    // Need to accelerate or decelerate
    if (_n == 0)
    {
	// First step from stopped
	_cn = _c0;
	_direction = (distanceTo > 0) ? DIRECTION_CW : DIRECTION_CCW;
    }
    else
    {
	// Subsequent step. Works for accel (n is +_ve) and decel (n is -ve).
	_cn = _cn - ((2.0 * _cn) / ((4.0 * _n) + 1)); // Equation 13
	_cn = max(_cn, _cmin); 
    }
    _n++;
    _stepInterval = _cn;
    _speed = 1000000.0 / _cn;
    if (_direction == DIRECTION_CCW)
	_speed = -_speed;

#if 0
    Serial.println(_speed);
    Serial.println(_acceleration);
    Serial.println(_cn);
    Serial.println(_c0);
    Serial.println(_n);
    Serial.println(_stepInterval);
    Serial.println(distanceTo);
    Serial.println(stepsToStop);
    Serial.println("-----");
#endif
}

// Run the motor to implement speed and acceleration in order to proceed to the target position
// You must call this at least once per step, preferably in your main loop
// If the motor is in the desired position, the cost is very small
// returns true if the motor is still running to the target position.
boolean AccelStepper::run()
{
    if (runSpeed())
	computeNewSpeed();
    return _speed != 0.0 || distanceToGo() != 0;
}

AccelStepper::AccelStepper(uint8_t interface, uint8_t pin1, uint8_t pin2, uint8_t pin3, uint8_t pin4, bool enable)
{
    _interface = interface;
    _currentPos = 0;
    _targetPos = 0;
    _speed = 0.0;
    _maxSpeed = 1.0;
    _acceleration = 1.0;
    _sqrt_twoa = 1.0;
    _stepInterval = 0;
    _minPulseWidth = 1;
    _enablePin = 0xff;
    _lastStepTime = 0;
    _pin[0] = pin1;
    _pin[1] = pin2;
    _pin[2] = pin3;
    _pin[3] = pin4;

    // NEW
    _n = 0;
    _c0 = 0.0;
    _cn = 0.0;
    _cmin = 1.0;
    _direction = DIRECTION_CCW;

    int i;
    for (i = 0; i < 4; i++)
	_pinInverted[i] = 0;
    if (enable)
	enableOutputs();
}

AccelStepper::AccelStepper(void (*forward)(), void (*backward)())
{
    _interface = 0;
    _currentPos = 0;
    _targetPos = 0;
    _speed = 0.0;
    _maxSpeed = 1.0;
    _acceleration = 1.0;
    _sqrt_twoa = 1.0;
    _stepInterval = 0;
    _minPulseWidth = 1;
    _enablePin = 0xff;
    _lastStepTime = 0;
    _pin[0] = 0;
    _pin[1] = 0;
    _pin[2] = 0;
    _pin[3] = 0;
    _forward = forward;
    _backward = backward;

    // NEW
    _n = 0;
    _c0 = 0.0;
    _cn = 0.0;
    _cmin = 1.0;
    _direction = DIRECTION_CCW;

    int i;
    for (i = 0; i < 4; i++)
	_pinInverted[i] = 0;
}

void AccelStepper::setMaxSpeed(float speed)
{
    if (_maxSpeed != speed)
    {
	_maxSpeed = speed;
	_cmin = 1000000.0 / speed;
	// Recompute _n from current speed and adjust speed if accelerating or cruising
	if (_n > 0)
	{
	    _n = (long)((_speed * _speed) / (2.0 * _acceleration)); // Equation 16
	    computeNewSpeed();
	}
    }
}

void AccelStepper::setAcceleration(float acceleration)
{
    if (acceleration == 0.0)
	return;
    if (_acceleration != acceleration)
    {
	// Recompute _n per Equation 17
	_n = _n * (_acceleration / acceleration);
	// New c0 per Equation 7
	_c0 = sqrt(2.0 / acceleration) * 1000000.0;
	_acceleration = acceleration;
	computeNewSpeed();
    }
}

void AccelStepper::setSpeed(float speed)
{
    if (speed == _speed)
        return;
    speed = constrain(speed, -_maxSpeed, _maxSpeed);
    if (speed == 0.0)
	_stepInterval = 0;
    else
    {
	_stepInterval = fabs(1000000.0 / speed);
	_direction = (speed > 0.0) ? DIRECTION_CW : DIRECTION_CCW;
    }
    _speed = speed;
}

float AccelStepper::speed()
{
    return _speed;
}

// Subclasses can override
void AccelStepper::step(long step)
{
    switch (_interface)
    {
        case FUNCTION:
            step0(step);
            break;

	case DRIVER:
	    step1(step);
	    break;
    
	case FULL2WIRE:
	    step2(step);
	    break;
    
	case FULL3WIRE:
	    step3(step);
	    break;  

	case FULL4WIRE:
	    step4(step);
	    break;  

	case HALF3WIRE:
	    step6(step);
	    break;  
		
	case HALF4WIRE:
	    step8(step);
	    break;  
    }
}

// You might want to override this to implement eg serial output
// bit 0 of the mask corresponds to _pin[0]
// bit 1 of the mask corresponds to _pin[1]
// ....
void AccelStepper::setOutputPins(uint8_t mask)
{
    uint8_t numpins = 2;
    if (_interface == FULL4WIRE || _interface == HALF4WIRE)
	numpins = 4;
    uint8_t i;
    for (i = 0; i < numpins; i++)
	digitalWrite(_pin[i], (mask & (1 << i)) ? (HIGH ^ _pinInverted[i]) : (LOW ^ _pinInverted[i]));
}

// 0 pin step function (ie for functional usage)
void AccelStepper::step0(long step)
{
  if (_speed > 0)
    _forward();
  else
    _backward();
}

// 1 pin step function (ie for stepper drivers)
// This is passed the current step number (0 to 7)
// Subclasses can override
void AccelStepper::step1(long step)
{
    // _pin[0] is step, _pin[1] is direction
    setOutputPins(_direction ? 0b10 : 0b00); // Set direction first else get rogue pulses
    setOutputPins(_direction ? 0b11 : 0b01); // step HIGH
    // Caution 200ns setup time 
    // Delay the minimum allowed pulse width
    delayMicroseconds(_minPulseWidth);
    setOutputPins(_direction ? 0b10 : 0b00); // step LOW

}


// 2 pin step function
// This is passed the current step number (0 to 7)
// Subclasses can override
void AccelStepper::step2(long step)
{
    switch (step & 0x3)
    {
	case 0: /* 01 */
	    setOutputPins(0b10);
	    break;

	case 1: /* 11 */
	    setOutputPins(0b11);
	    break;

	case 2: /* 10 */
	    setOutputPins(0b01);
	    break;

	case 3: /* 00 */
	    setOutputPins(0b00);
	    break;
    }
}
// 3 pin step function
// This is passed the current step number (0 to 7)
// Subclasses can override
void AccelStepper::step3(long step)
{
    switch (step % 3)
    {
	case 0:    // 100
	    setOutputPins(0b100);
	    break;

	case 1:    // 001
	    setOutputPins(0b001);
	    break;

	case 2:    //010
	    setOutputPins(0b010);
	    break;
	    
    }
}

// 4 pin step function for half stepper
// This is passed the current step number (0 to 7)
// Subclasses can override
void AccelStepper::step4(long step)
{
    switch (step & 0x3)
    {
	case 0:    // 1010
	    setOutputPins(0b0101);
	    break;

	case 1:    // 0110
	    setOutputPins(0b0110);
	    break;

	case 2:    //0101
	    setOutputPins(0b1010);
	    break;

	case 3:    //1001
	    setOutputPins(0b1001);
	    break;
    }
}

// 3 pin half step function
// This is passed the current step number (0 to 7)
// Subclasses can override
void AccelStepper::step6(long step)
{
    switch (step % 6)
    {
	case 0:    // 100
	    setOutputPins(0b100);
            break;
	    
        case 1:    // 101
	    setOutputPins(0b101);
            break;
	    
	case 2:    // 001
	    setOutputPins(0b001);
            break;
	    
        case 3:    // 011
	    setOutputPins(0b011);
            break;
	    
	case 4:    // 010
	    setOutputPins(0b010);
            break;
	    
	case 5:    // 011
	    setOutputPins(0b110);
            break;
	    
    }
}

// 4 pin half step function
// This is passed the current step number (0 to 7)
// Subclasses can override
void AccelStepper::step8(long step)
{
    switch (step & 0x7)
    {
	case 0:    // 1000
	    setOutputPins(0b0001);
            break;
	    
        case 1:    // 1010
	    setOutputPins(0b0101);
            break;
	    
	case 2:    // 0010
	    setOutputPins(0b0100);
            break;
	    
        case 3:    // 0110
	    setOutputPins(0b0110);
            break;
	    
	case 4:    // 0100
	    setOutputPins(0b0010);
            break;
	    
        case 5:    //0101
	    setOutputPins(0b1010);
            break;
	    
	case 6:    // 0001
	    setOutputPins(0b1000);
            break;
	    
        case 7:    //1001
	    setOutputPins(0b1001);
            break;
    }
}
    
// Prevents power consumption on the outputs
void    AccelStepper::disableOutputs()
{   
    if (! _interface) return;

    setOutputPins(0); // Handles inversion automatically
    if (_enablePin != 0xff)
        digitalWrite(_enablePin, LOW ^ _enableInverted);
}

void    AccelStepper::enableOutputs()
{
    if (! _interface) 
	return;

    pinMode(_pin[0], OUTPUT);
    pinMode(_pin[1], OUTPUT);
    if (_interface == FULL4WIRE || _interface == HALF4WIRE)
    {
        pinMode(_pin[2], OUTPUT);
        pinMode(_pin[3], OUTPUT);
    }

    if (_enablePin != 0xff)
    {
        pinMode(_enablePin, OUTPUT);
        digitalWrite(_enablePin, HIGH ^ _enableInverted);
    }
}

void AccelStepper::setMinPulseWidth(unsigned int minWidth)
{
    _minPulseWidth = minWidth;
}

void AccelStepper::setEnablePin(uint8_t enablePin)
{
    _enablePin = enablePin;

    // This happens after construction, so init pin now.
    if (_enablePin != 0xff)
    {
        pinMode(_enablePin, OUTPUT);
        digitalWrite(_enablePin, HIGH ^ _enableInverted);
    }
}

void AccelStepper::setPinsInverted(bool directionInvert, bool stepInvert, bool enableInvert)
{
    _pinInverted[0] = stepInvert;
    _pinInverted[1] = directionInvert;
    _enableInverted = enableInvert;
}

void AccelStepper::setPinsInverted(bool pin1Invert, bool pin2Invert, bool pin3Invert, bool pin4Invert, bool enableInvert)
{    
    _pinInverted[0] = pin1Invert;
    _pinInverted[1] = pin2Invert;
    _pinInverted[2] = pin3Invert;
    _pinInverted[3] = pin4Invert;
    _enableInverted = enableInvert;
}

// Blocks until the target position is reached and stopped
void AccelStepper::runToPosition()
{
    while (run())
	;
}

boolean AccelStepper::runSpeedToPosition()
{
    if (_targetPos == _currentPos)
	return false;
    if (_targetPos >_currentPos)
	_direction = DIRECTION_CW;
    else
	_direction = DIRECTION_CCW;
    return runSpeed();
}

// Blocks until the new target position is reached
void AccelStepper::runToNewPosition(long position)
{
    moveTo(position);
    runToPosition();
}

void AccelStepper::stop()
{
    if (_speed != 0.0)
    {    
	long stepsToStop = (long)((_speed * _speed) / (2.0 * _acceleration)) + 1; // Equation 16 (+integer rounding)
	if (_speed > 0)
	    move(stepsToStop);
	else
	    move(-stepsToStop);
    }
}
AccelStepper.h

Код: Выделить всё

// AccelStepper.h
//
/// \mainpage AccelStepper library for Arduino
///
/// This is the Arduino AccelStepper library.
/// It provides an object-oriented interface for 2, 3 or 4 pin stepper motors.
///
/// The standard Arduino IDE includes the Stepper library
/// (http://arduino.cc/en/Reference/Stepper) for stepper motors. It is
/// perfectly adequate for simple, single motor applications.
///
/// AccelStepper significantly improves on the standard Arduino Stepper library in several ways:
/// \li Supports acceleration and deceleration
/// \li Supports multiple simultaneous steppers, with independent concurrent stepping on each stepper
/// \li API functions never delay() or block
/// \li Supports 2, 3 and 4 wire steppers, plus 3 and 4 wire half steppers.
/// \li Supports alternate stepping functions to enable support of AFMotor (https://github.com/adafruit/Adafruit-Motor-Shield-library)
/// \li Supports stepper drivers such as the Sparkfun EasyDriver (based on 3967 driver chip)
/// \li Very slow speeds are supported
/// \li Extensive API
/// \li Subclass support
///
/// The latest version of this documentation can be downloaded from 
/// http://www.airspayce.com/mikem/arduino/AccelStepper
/// The version of the package that this documentation refers to can be downloaded 
/// from http://www.airspayce.com/mikem/arduino/AccelStepper/AccelStepper-1.39.zip
///
/// Example Arduino programs are included to show the main modes of use.
///
/// You can also find online help and discussion at http://groups.google.com/group/accelstepper
/// Please use that group for all questions and discussions on this topic. 
/// Do not contact the author directly, unless it is to discuss commercial licensing.
///
/// Tested on Arduino Diecimila and Mega with arduino-0018 & arduino-0021 
/// on OpenSuSE 11.1 and avr-libc-1.6.1-1.15,
/// cross-avr-binutils-2.19-9.1, cross-avr-gcc-4.1.3_20080612-26.5.
///
/// \par Installation
/// Install in the usual way: unzip the distribution zip file to the libraries
/// sub-folder of your sketchbook. 
///
/// \par Theory
/// This code uses speed calculations as described in 
/// "Generate stepper-motor speed profiles in real time" by David Austin 
/// http://fab.cba.mit.edu/classes/MIT/961.09/projects/i0/Stepper_Motor_Speed_Profile.pdf
/// with the exception that AccelStepper uses steps per second rather than radians per second
/// (because we dont know the step angle of the motor)
/// An initial step interval is calculated for the first step, based on the desired acceleration
/// On subsequent steps, shorter step intervals are calculated based 
/// on the previous step until max speed is achieved.
/// 
/// This software is Copyright (C) 2010 Mike McCauley. Use is subject to license
/// conditions. The main licensing options available are GPL V2 or Commercial:
///
/// \par Open Source Licensing GPL V2
/// This is the appropriate option if you want to share the source code of your
/// application with everyone you distribute it to, and you also want to give them
/// the right to share who uses it. If you wish to use this software under Open
/// Source Licensing, you must contribute all your source code to the open source
/// community in accordance with the GPL Version 2 when your application is
/// distributed. See http://www.gnu.org/copyleft/gpl.html
/// 
/// \par Commercial Licensing
/// This is the appropriate option if you are creating proprietary applications
/// and you are not prepared to distribute and share the source code of your
/// application. Contact info@airspayce.com for details.
///
/// \par Revision History
/// \version 1.0 Initial release
///
/// \version 1.1 Added speed() function to get the current speed.
/// \version 1.2 Added runSpeedToPosition() submitted by Gunnar Arndt.
/// \version 1.3 Added support for stepper drivers (ie with Step and Direction inputs) with _pins == 1
/// \version 1.4 Added functional contructor to support AFMotor, contributed by Limor, with example sketches.
/// \version 1.5 Improvements contributed by Peter Mousley: Use of microsecond steps and other speed improvements
///              to increase max stepping speed to about 4kHz. New option for user to set the min allowed pulse width.
///              Added checks for already running at max speed and skip further calcs if so. 
/// \version 1.6 Fixed a problem with wrapping of microsecond stepping that could cause stepping to hang. 
///              Reported by Sandy Noble.
///              Removed redundant _lastRunTime member.
/// \version 1.7 Fixed a bug where setCurrentPosition() did not always work as expected. 
///              Reported by Peter Linhart.
/// \version 1.8 Added support for 4 pin half-steppers, requested by Harvey Moon
/// \version 1.9 setCurrentPosition() now also sets motor speed to 0.
/// \version 1.10 Builds on Arduino 1.0
/// \version 1.11 Improvments from Michael Ellison:
///   Added optional enable line support for stepper drivers
///   Added inversion for step/direction/enable lines for stepper drivers
/// \version 1.12 Announce Google Group
/// \version 1.13 Improvements to speed calculation. Cost of calculation is now less in the worst case, 
///    and more or less constant in all cases. This should result in slightly beter high speed performance, and
///    reduce anomalous speed glitches when other steppers are accelerating. 
///    However, its hard to see how to replace the sqrt() required at the very first step from 0 speed.
/// \version 1.14 Fixed a problem with compiling under arduino 0021 reported by EmbeddedMan
/// \version 1.15 Fixed a problem with runSpeedToPosition which did not correctly handle
///    running backwards to a smaller target position. Added examples
/// \version 1.16 Fixed some cases in the code where abs() was used instead of fabs().
/// \version 1.17 Added example ProportionalControl
/// \version 1.18 Fixed a problem: If one calls the funcion runSpeed() when Speed is zero, it makes steps 
///    without counting. reported by  Friedrich, Klappenbach.
/// \version 1.19 Added MotorInterfaceType and symbolic names for the number of pins to use
///               for the motor interface. Updated examples to suit.
///               Replaced individual pin assignment variables _pin1, _pin2 etc with array _pin[4].
///               _pins member changed to _interface.
///               Added _pinInverted array to simplify pin inversion operations.
///               Added new function setOutputPins() which sets the motor output pins.
///               It can be overridden in order to provide, say, serial output instead of parallel output
///               Some refactoring and code size reduction.
/// \version 1.20 Improved documentation and examples to show need for correctly
///               specifying AccelStepper::FULL4WIRE and friends.
/// \version 1.21 Fixed a problem where desiredSpeed could compute the wrong step acceleration
///               when _speed was small but non-zero. Reported by Brian Schmalz.
///               Precompute sqrt_twoa to improve performance and max possible stepping speed
/// \version 1.22 Added Bounce.pde example
///               Fixed a problem where calling moveTo(), setMaxSpeed(), setAcceleration() more 
///               frequently than the step time, even
///               with the same values, would interfere with speed calcs. Now a new speed is computed 
///               only if there was a change in the set value. Reported by Brian Schmalz.
/// \version 1.23 Rewrite of the speed algorithms in line with 
///               http://fab.cba.mit.edu/classes/MIT/961.09/projects/i0/Stepper_Motor_Speed_Profile.pdf
///               Now expect smoother and more linear accelerations and decelerations. The desiredSpeed()
///               function was removed.
/// \version 1.24  Fixed a problem introduced in 1.23: with runToPosition, which did never returned
/// \version 1.25  Now ignore attempts to set acceleration to 0.0
/// \version 1.26  Fixed a problem where certina combinations of speed and accelration could cause
///                oscillation about the target position.
/// \version 1.27  Added stop() function to stop as fast as possible with current acceleration parameters.
///                Also added new Quickstop example showing its use.
/// \version 1.28  Fixed another problem where certain combinations of speed and accelration could cause
///                oscillation about the target position.
///                Added support for 3 wire full and half steppers such as Hard Disk Drive spindle.
///                Contributed by Yuri Ivatchkovitch.
/// \version 1.29  Fixed a problem that could cause a DRIVER stepper to continually step
///                with some sketches. Reported by Vadim.
/// \version 1.30  Fixed a problem that could cause stepper to back up a few steps at the end of
///                accelerated travel with certain speeds. Reported and patched by jolo.
/// \version 1.31  Updated author and distribution location details to airspayce.com
/// \version 1.32  Fixed a problem with enableOutputs() and setEnablePin on Arduino Due that
///                prevented the enable pin changing stae correctly. Reported by Duane Bishop.
/// \version 1.33  Fixed an error in example AFMotor_ConstantSpeed.pde did not setMaxSpeed();
///                Fixed a problem that caused incorrect pin sequencing of FULL3WIRE and HALF3WIRE.
///                Unfortunately this meant changing the signature for all step*() functions.
///                Added example MotorShield, showing how to use AdaFruit Motor Shield to control
///                a 3 phase motor such as a HDD spindle motor (and without using the AFMotor library.
/// \version 1.34  Added setPinsInverted(bool pin1Invert, bool pin2Invert, bool pin3Invert, bool pin4Invert, bool enableInvert) 
///                to allow inversion of 2, 3 and 4 wire stepper pins. Requested by Oleg.
/// \version 1.35  Removed default args from setPinsInverted(bool, bool, bool, bool, bool) to prevent ambiguity with 
///                setPinsInverted(bool, bool, bool). Reported by Mac Mac.
/// \version 1.36  Changed enableOutputs() and disableOutputs() to be virtual so can be overridden.
///                Added new optional argument 'enable' to constructor, which allows you toi disable the 
///                automatic enabling of outputs at construction time. Suggested by Guido.
/// \version 1.37  Fixed a problem with step1 that could cause a rogue step in the 
///                wrong direction (or not,
///                depending on the setup-time requirements of the connected hardware). 
///                Reported by Mark Tillotson.
/// \version 1.38  run() function incorrectly always returned true. Updated function and doc so it returns true 
///                if the motor is still running to the target position.
/// \version 1.39  Updated typos in keywords.txt, courtesey Jon Magill.
///
/// \author  Mike McCauley (mikem@airspayce.com) DO NOT CONTACT THE AUTHOR DIRECTLY: USE THE LISTS
// Copyright (C) 2009-2013 Mike McCauley
// $Id: AccelStepper.h,v 1.19 2013/08/02 01:53:21 mikem Exp mikem $

#ifndef AccelStepper_h
#define AccelStepper_h

#include <stdlib.h>
#if ARDUINO >= 100
#include <Arduino.h>
#else
#include <WProgram.h>
#include <wiring.h>
#endif

// These defs cause trouble on some versions of Arduino
#undef round

/////////////////////////////////////////////////////////////////////
/// \class AccelStepper AccelStepper.h <AccelStepper.h>
/// \brief Support for stepper motors with acceleration etc.
///
/// This defines a single 2 or 4 pin stepper motor, or stepper moter with fdriver chip, with optional
/// acceleration, deceleration, absolute positioning commands etc. Multiple
/// simultaneous steppers are supported, all moving 
/// at different speeds and accelerations. 
///
/// \par Operation
/// This module operates by computing a step time in microseconds. The step
/// time is recomputed after each step and after speed and acceleration
/// parameters are changed by the caller. The time of each step is recorded in
/// microseconds. The run() function steps the motor once if a new step is due.
/// The run() function must be called frequently until the motor is in the
/// desired position, after which time run() will do nothing.
///
/// \par Positioning
/// Positions are specified by a signed long integer. At
/// construction time, the current position of the motor is consider to be 0. Positive
/// positions are clockwise from the initial position; negative positions are
/// anticlockwise. The curent position can be altered for instance after
/// initialization positioning.
///
/// \par Caveats
/// This is an open loop controller: If the motor stalls or is oversped,
/// AccelStepper will not have a correct 
/// idea of where the motor really is (since there is no feedback of the motor's
/// real position. We only know where we _think_ it is, relative to the
/// initial starting point).
///
/// \par Performance
/// The fastest motor speed that can be reliably supported is about 4000 steps per
/// second at a clock frequency of 16 MHz on Arduino such as Uno etc. 
/// Faster processors can support faster stepping speeds. 
/// However, any speed less than that
/// down to very slow speeds (much less than one per second) are also supported,
/// provided the run() function is called frequently enough to step the motor
/// whenever required for the speed set.
/// Calling setAcceleration() is expensive,
/// since it requires a square root to be calculated.
class AccelStepper
{
public:
    /// \brief Symbolic names for number of pins.
    /// Use this in the pins argument the AccelStepper constructor to 
    /// provide a symbolic name for the number of pins
    /// to use.
    typedef enum
    {
	FUNCTION  = 0, ///< Use the functional interface, implementing your own driver functions (internal use only)
	DRIVER    = 1, ///< Stepper Driver, 2 driver pins required
	FULL2WIRE = 2, ///< 2 wire stepper, 2 motor pins required
	FULL3WIRE = 3, ///< 3 wire stepper, such as HDD spindle, 3 motor pins required
        FULL4WIRE = 4, ///< 4 wire full stepper, 4 motor pins required
	HALF3WIRE = 6, ///< 3 wire half stepper, such as HDD spindle, 3 motor pins required
	HALF4WIRE = 8  ///< 4 wire half stepper, 4 motor pins required
    } MotorInterfaceType;

    /// Constructor. You can have multiple simultaneous steppers, all moving
    /// at different speeds and accelerations, provided you call their run()
    /// functions at frequent enough intervals. Current Position is set to 0, target
    /// position is set to 0. MaxSpeed and Acceleration default to 1.0.
    /// The motor pins will be initialised to OUTPUT mode during the
    /// constructor by a call to enableOutputs().
    /// \param[in] interface Number of pins to interface to. 1, 2, 4 or 8 are
    /// supported, but it is preferred to use the \ref MotorInterfaceType symbolic names. 
    /// AccelStepper::DRIVER (1) means a stepper driver (with Step and Direction pins).
    /// If an enable line is also needed, call setEnablePin() after construction.
    /// You may also invert the pins using setPinsInverted().
    /// AccelStepper::FULL2WIRE (2) means a 2 wire stepper (2 pins required). 
    /// AccelStepper::FULL3WIRE (3) means a 3 wire stepper, such as HDD spindle (3 pins required). 
    /// AccelStepper::FULL4WIRE (4) means a 4 wire stepper (4 pins required). 
    /// AccelStepper::HALF3WIRE (6) means a 3 wire half stepper, such as HDD spindle (3 pins required)
    /// AccelStepper::HALF4WIRE (8) means a 4 wire half stepper (4 pins required)
    /// Defaults to AccelStepper::FULL4WIRE (4) pins.
    /// \param[in] pin1 Arduino digital pin number for motor pin 1. Defaults
    /// to pin 2. For a AccelStepper::DRIVER (pins==1), 
    /// this is the Step input to the driver. Low to high transition means to step)
    /// \param[in] pin2 Arduino digital pin number for motor pin 2. Defaults
    /// to pin 3. For a AccelStepper::DRIVER (pins==1), 
    /// this is the Direction input the driver. High means forward.
    /// \param[in] pin3 Arduino digital pin number for motor pin 3. Defaults
    /// to pin 4.
    /// \param[in] pin4 Arduino digital pin number for motor pin 4. Defaults
    /// to pin 5.
    /// \param[in] enable If this is true (the default), enableOutpuys() will be called to enable
    /// the output pins at construction time.
    AccelStepper(uint8_t interface = AccelStepper::FULL4WIRE, uint8_t pin1 = 2, uint8_t pin2 = 3, uint8_t pin3 = 4, uint8_t pin4 = 5, bool enable = true);

    /// Alternate Constructor which will call your own functions for forward and backward steps. 
    /// You can have multiple simultaneous steppers, all moving
    /// at different speeds and accelerations, provided you call their run()
    /// functions at frequent enough intervals. Current Position is set to 0, target
    /// position is set to 0. MaxSpeed and Acceleration default to 1.0.
    /// Any motor initialization should happen before hand, no pins are used or initialized.
    /// \param[in] forward void-returning procedure that will make a forward step
    /// \param[in] backward void-returning procedure that will make a backward step
    AccelStepper(void (*forward)(), void (*backward)());
    
    /// Set the target position. The run() function will try to move the motor (at most one step per call)
    /// from the current position to the target position set by the most
    /// recent call to this function. Caution: moveTo() also recalculates the speed for the next step. 
    /// If you are trying to use constant speed movements, you should call setSpeed() after calling moveTo().
    /// \param[in] absolute The desired absolute position. Negative is
    /// anticlockwise from the 0 position.
    void    moveTo(long absolute); 

    /// Set the target position relative to the current position
    /// \param[in] relative The desired position relative to the current position. Negative is
    /// anticlockwise from the current position.
    void    move(long relative);

    /// Poll the motor and step it if a step is due, implementing
    /// accelerations and decelerations to acheive the target position. You must call this as
    /// frequently as possible, but at least once per minimum step time interval,
    /// preferably in your main loop. Note that each call to run() will make at most one step, and then only when a step is due,
    /// based on the current speed and the time since the last step.
    /// \return true if the motor is still running to the target position.
    boolean run();

    /// Poll the motor and step it if a step is due, implementing a constant
    /// speed as set by the most recent call to setSpeed(). You must call this as
    /// frequently as possible, but at least once per step interval,
    /// \return true if the motor was stepped.
    boolean runSpeed();

    /// Sets the maximum permitted speed. The run() function will accelerate
    /// up to the speed set by this function.
    /// \param[in] speed The desired maximum speed in steps per second. Must
    /// be > 0. Caution: Speeds that exceed the maximum speed supported by the processor may
    /// Result in non-linear accelerations and decelerations.
    void    setMaxSpeed(float speed);

    /// Sets the acceleration/deceleration rate.
    /// \param[in] acceleration The desired acceleration in steps per second
    /// per second. Must be > 0.0. This is an expensive call since it requires a square 
    /// root to be calculated. Dont call more ofthen than needed
    void    setAcceleration(float acceleration);

    /// Sets the desired constant speed for use with runSpeed().
    /// \param[in] speed The desired constant speed in steps per
    /// second. Positive is clockwise. Speeds of more than 1000 steps per
    /// second are unreliable. Very slow speeds may be set (eg 0.00027777 for
    /// once per hour, approximately. Speed accuracy depends on the Arduino
    /// crystal. Jitter depends on how frequently you call the runSpeed() function.
    void    setSpeed(float speed);

    /// The most recently set speed
    /// \return the most recent speed in steps per second
    float   speed();

    /// The distance from the current position to the target position.
    /// \return the distance from the current position to the target position
    /// in steps. Positive is clockwise from the current position.
    long    distanceToGo();

    /// The most recently set target position.
    /// \return the target position
    /// in steps. Positive is clockwise from the 0 position.
    long    targetPosition();

    /// The currently motor position.
    /// \return the current motor position
    /// in steps. Positive is clockwise from the 0 position.
    long    currentPosition();  

    /// Resets the current position of the motor, so that wherever the motor
    /// happens to be right now is considered to be the new 0 position. Useful
    /// for setting a zero position on a stepper after an initial hardware
    /// positioning move.
    /// Has the side effect of setting the current motor speed to 0.
    /// \param[in] position The position in steps of wherever the motor
    /// happens to be right now.
    void    setCurrentPosition(long position);  
    
    /// Moves the motor at the currently selected constant speed (forward or reverse) 
    /// to the target position and blocks until it is at
    /// position. Dont use this in event loops, since it blocks.
    void    runToPosition();

    /// Runs at the currently selected speed until the target position is reached
    /// Does not implement accelerations.
    /// \return true if it stepped
    boolean runSpeedToPosition();

    /// Moves the motor to the new target position and blocks until it is at
    /// position. Dont use this in event loops, since it blocks.
    /// \param[in] position The new target position.
    void    runToNewPosition(long position);

    /// Sets a new target position that causes the stepper
    /// to stop as quickly as possible, using to the current speed and acceleration parameters.
    void stop();

    /// Disable motor pin outputs by setting them all LOW
    /// Depending on the design of your electronics this may turn off
    /// the power to the motor coils, saving power.
    /// This is useful to support Arduino low power modes: disable the outputs
    /// during sleep and then reenable with enableOutputs() before stepping
    /// again.
    virtual void    disableOutputs();

    /// Enable motor pin outputs by setting the motor pins to OUTPUT
    /// mode. Called automatically by the constructor.
    virtual void    enableOutputs();

    /// Sets the minimum pulse width allowed by the stepper driver. The minimum practical pulse width is 
    /// approximately 20 microseconds. Times less than 20 microseconds
    /// will usually result in 20 microseconds or so.
    /// \param[in] minWidth The minimum pulse width in microseconds. 
    void    setMinPulseWidth(unsigned int minWidth);

    /// Sets the enable pin number for stepper drivers.
    /// 0xFF indicates unused (default).
    /// Otherwise, if a pin is set, the pin will be turned on when 
    /// enableOutputs() is called and switched off when disableOutputs() 
    /// is called.
    /// \param[in] enablePin Arduino digital pin number for motor enable
    /// \sa setPinsInverted
    void    setEnablePin(uint8_t enablePin = 0xff);

    /// Sets the inversion for stepper driver pins
    /// \param[in] directionInvert True for inverted direction pin, false for non-inverted
    /// \param[in] stepInvert      True for inverted step pin, false for non-inverted
    /// \param[in] enableInvert    True for inverted enable pin, false (default) for non-inverted
    void    setPinsInverted(bool directionInvert = false, bool stepInvert = false, bool enableInvert = false);

    /// Sets the inversion for 2, 3 and 4 wire stepper pins
    /// \param[in] pin1Invert True for inverted pin1, false for non-inverted
    /// \param[in] pin2Invert True for inverted pin2, false for non-inverted
    /// \param[in] pin3Invert True for inverted pin3, false for non-inverted
    /// \param[in] pin4Invert True for inverted pin4, false for non-inverted
    /// \param[in] enableInvert    True for inverted enable pin, false (default) for non-inverted
    void    setPinsInverted(bool pin1Invert, bool pin2Invert, bool pin3Invert, bool pin4Invert, bool enableInvert);

protected:

    /// \brief Direction indicator
    /// Symbolic names for the direction the motor is turning
    typedef enum
    {
	DIRECTION_CCW = 0,  ///< Clockwise
        DIRECTION_CW  = 1   ///< Counter-Clockwise
    } Direction;

    /// Forces the library to compute a new instantaneous speed and set that as
    /// the current speed. It is called by
    /// the library:
    /// \li  after each step
    /// \li  after change to maxSpeed through setMaxSpeed()
    /// \li  after change to acceleration through setAcceleration()
    /// \li  after change to target position (relative or absolute) through
    /// move() or moveTo()
    void           computeNewSpeed();

    /// Low level function to set the motor output pins
    /// bit 0 of the mask corresponds to _pin[0]
    /// bit 1 of the mask corresponds to _pin[1]
    /// You can override this to impment, for example serial chip output insted of using the
    /// output pins directly
    virtual void   setOutputPins(uint8_t mask);

    /// Called to execute a step. Only called when a new step is
    /// required. Subclasses may override to implement new stepping
    /// interfaces. The default calls step1(), step2(), step4() or step8() depending on the
    /// number of pins defined for the stepper.
    /// \param[in] step The current step phase number (0 to 7)
    virtual void   step(long step);

    /// Called to execute a step using stepper functions (pins = 0) Only called when a new step is
    /// required. Calls _forward() or _backward() to perform the step
    /// \param[in] step The current step phase number (0 to 7)
    virtual void   step0(long step);

    /// Called to execute a step on a stepper driver (ie where pins == 1). Only called when a new step is
    /// required. Subclasses may override to implement new stepping
    /// interfaces. The default sets or clears the outputs of Step pin1 to step, 
    /// and sets the output of _pin2 to the desired direction. The Step pin (_pin1) is pulsed for 1 microsecond
    /// which is the minimum STEP pulse width for the 3967 driver.
    /// \param[in] step The current step phase number (0 to 7)
    virtual void   step1(long step);

    /// Called to execute a step on a 2 pin motor. Only called when a new step is
    /// required. Subclasses may override to implement new stepping
    /// interfaces. The default sets or clears the outputs of pin1 and pin2
    /// \param[in] step The current step phase number (0 to 7)
    virtual void   step2(long step);

    /// Called to execute a step on a 3 pin motor, such as HDD spindle. Only called when a new step is
    /// required. Subclasses may override to implement new stepping
    /// interfaces. The default sets or clears the outputs of pin1, pin2,
    /// pin3
    /// \param[in] step The current step phase number (0 to 7)
    virtual void   step3(long step);

    /// Called to execute a step on a 4 pin motor. Only called when a new step is
    /// required. Subclasses may override to implement new stepping
    /// interfaces. The default sets or clears the outputs of pin1, pin2,
    /// pin3, pin4.
    /// \param[in] step The current step phase number (0 to 7)
    virtual void   step4(long step);

    /// Called to execute a step on a 3 pin motor, such as HDD spindle. Only called when a new step is
    /// required. Subclasses may override to implement new stepping
    /// interfaces. The default sets or clears the outputs of pin1, pin2,
    /// pin3
    /// \param[in] step The current step phase number (0 to 7)
    virtual void   step6(long step);

    /// Called to execute a step on a 4 pin half-steper motor. Only called when a new step is
    /// required. Subclasses may override to implement new stepping
    /// interfaces. The default sets or clears the outputs of pin1, pin2,
    /// pin3, pin4.
    /// \param[in] step The current step phase number (0 to 7)
    virtual void   step8(long step);

private:
    /// Number of pins on the stepper motor. Permits 2 or 4. 2 pins is a
    /// bipolar, and 4 pins is a unipolar.
    uint8_t        _interface;          // 0, 1, 2, 4, 8, See MotorInterfaceType

    /// Arduino pin number assignments for the 2 or 4 pins required to interface to the
    /// stepper motor or driver
    uint8_t        _pin[4];

    /// Whether the _pins is inverted or not
    uint8_t        _pinInverted[4];

    /// The current absolution position in steps.
    long           _currentPos;    // Steps

    /// The target position in steps. The AccelStepper library will move the
    /// motor from the _currentPos to the _targetPos, taking into account the
    /// max speed, acceleration and deceleration
    long           _targetPos;     // Steps

    /// The current motos speed in steps per second
    /// Positive is clockwise
    float          _speed;         // Steps per second

    /// The maximum permitted speed in steps per second. Must be > 0.
    float          _maxSpeed;

    /// The acceleration to use to accelerate or decelerate the motor in steps
    /// per second per second. Must be > 0
    float          _acceleration;
    float          _sqrt_twoa; // Precomputed sqrt(2*_acceleration)

    /// The current interval between steps in microseconds.
    /// 0 means the motor is currently stopped with _speed == 0
    unsigned long  _stepInterval;

    /// The last step time in microseconds
    unsigned long  _lastStepTime;

    /// The minimum allowed pulse width in microseconds
    unsigned int   _minPulseWidth;

    /// Is the direction pin inverted?
    ///bool           _dirInverted; /// Moved to _pinInverted[1]

    /// Is the step pin inverted?
    ///bool           _stepInverted; /// Moved to _pinInverted[0]

    /// Is the enable pin inverted?
    bool           _enableInverted;

    /// Enable pin for stepper driver, or 0xFF if unused.
    uint8_t        _enablePin;

    /// The pointer to a forward-step procedure
    void (*_forward)();

    /// The pointer to a backward-step procedure
    void (*_backward)();

    /// The step counter for speed calculations
    long _n;

    /// Initial step size in microseconds
    float _c0;

    /// Last step size in microseconds
    float _cn;

    /// Min step size in microseconds based on maxSpeed
    float _cmin; // at max speed

    /// Current direction motor is spinning in
    boolean _direction; // 1 == CW

};

/// @example Random.pde
/// Make a single stepper perform random changes in speed, position and acceleration

/// @example Overshoot.pde
///  Check overshoot handling
/// which sets a new target position and then waits until the stepper has 
/// achieved it. This is used for testing the handling of overshoots

/// @example MultiStepper.pde
/// Shows how to multiple simultaneous steppers
/// Runs one stepper forwards and backwards, accelerating and decelerating
/// at the limits. Runs other steppers at the same time

/// @example ConstantSpeed.pde
/// Shows how to run AccelStepper in the simplest,
/// fixed speed mode with no accelerations

/// @example Blocking.pde 
/// Shows how to use the blocking call runToNewPosition
/// Which sets a new target position and then waits until the stepper has 
/// achieved it.

/// @example AFMotor_MultiStepper.pde
/// Control both Stepper motors at the same time with different speeds
/// and accelerations. 

/// @example AFMotor_ConstantSpeed.pde
/// Shows how to run AccelStepper in the simplest,
/// fixed speed mode with no accelerations

/// @example ProportionalControl.pde
/// Make a single stepper follow the analog value read from a pot or whatever
/// The stepper will move at a constant speed to each newly set posiiton, 
/// depending on the value of the pot.

/// @example Bounce.pde
/// Make a single stepper bounce from one limit to another, observing
/// accelrations at each end of travel

/// @example Quickstop.pde
/// Check stop handling.
/// Calls stop() while the stepper is travelling at full speed, causing
/// the stepper to stop as quickly as possible, within the constraints of the
/// current acceleration.

/// @example MotorShield.pde
/// Shows how to use AccelStepper to control a 3-phase motor, such as a HDD spindle motor
/// using the Adafruit Motor Shield http://www.ladyada.net/make/mshield/index.html.

#endif 
aftaev
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Re: Arduino AccelStepper

Сообщение aftaev »

Не понятно что именно заливать
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Дилетанту сложные вещи кажутся очень простыми, и только профессионал понимает насколько сложна самая простая вещь
Кто хочет - ищет возможности, кто не хочет - ищет оправдание.
Найди работу по душе и тебе не придется работать.
aftaev
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Re: Arduino AccelStepper

Сообщение aftaev »

Без проблем залилось
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Дилетанту сложные вещи кажутся очень простыми, и только профессионал понимает насколько сложна самая простая вещь
Кто хочет - ищет возможности, кто не хочет - ищет оправдание.
Найди работу по душе и тебе не придется работать.
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Serg
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Re: Arduino AccelStepper

Сообщение Serg »

Nick писал(а):Собственно там объявление функции AccelStepper::runToNewPosition(long). И никакого AccelStepper::runToNewPosition(long). :pssdoff:
А помоему просто кто-то что-то покурил... :thinking:
Я не Христос, рыбу не раздаю, но могу научить, как сделать удочку...
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Re: Arduino AccelStepper

Сообщение selenur »

если подняться на 21 строку выше ошибки, то там есть эта процедура
Мой сайт: http://selenur.ru
Исходники моих программ: https://github.com/selenur
Instagram https://www.instagram.com/zheigurov/
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Re: Arduino AccelStepper

Сообщение Impartial »

Это объявление класса AccelStepper а где экземпляр класса?
должно быть где то так:
AccelStepper accelstepper;
accelstepper.runToNewPosition(num);
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Re: Arduino AccelStepper

Сообщение Serg »

экземпляр класса объявляется в самом приложении.
Оригинальный Random.pde нормально компилится, а в варианте Ника почти всё закоментировано.
Последний раз редактировалось Serg 13 янв 2014, 18:35, всего редактировалось 1 раз.
Я не Христос, рыбу не раздаю, но могу научить, как сделать удочку...
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Re: Arduino AccelStepper

Сообщение Impartial »

//AccelStepper stepper; // Defaults to AccelStepper::FULL4WIRE (4 pins) on 2, 3, 4, 5
Вот эта строка чего оказалась коментом?
stepper и есть экземпляр того класса.
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Re: Arduino AccelStepper

Сообщение Nick »

UAVpilot писал(а):А помоему просто кто-то что-то покурил...
Это просто кто-то криворукий :), должно было быть: "Собственно там объявление функции AccelStepper::runToNewPosition(long). И никакого AccelStepper::distanceToGo()."
Impartial писал(а):Вот эта строка чего оказалась коментом?
stepper и есть экземпляр того класса.
А это я уже начал все подряд комментировать. Чтобы отследить откуда баг. Получается, что баг прямо тут #include <AccelStepper.h>, т.к. все остальное закомментировано...

Может это потому, что у меня IDE старый? У меня 0018...
ЗЫ заливать на плату я не пробовал, пробовал просто компилить...
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Re: Arduino AccelStepper

Сообщение Nick »

Хммм... поместил свой файлик в поддиректорию той в которой лежит AccelStepper.c и .h и все заработало...
WTF?!?
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Re: Arduino AccelStepper

Сообщение aftaev »

Nick писал(а):ЗЫ заливать на плату я не пробовал, пробовал просто компилить...
я не понимаю какой файл ты открываешь в IDE
Дилетанту сложные вещи кажутся очень простыми, и только профессионал понимает насколько сложна самая простая вещь
Кто хочет - ищет возможности, кто не хочет - ищет оправдание.
Найди работу по душе и тебе не придется работать.
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Re: Arduino AccelStepper

Сообщение Serg »

Nick писал(а):WTF?!?
v1.0.5 помоему прямым текстом ругается и требует этого.
Я не Христос, рыбу не раздаю, но могу научить, как сделать удочку...
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Re: Arduino AccelStepper

Сообщение Nick »

Если б он ругался на это, а не на то, что multiple definition of `AccelStepper::distanceToGo()'...
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Re: Arduino AccelStepper

Сообщение Serg »

Так обновись уже!
Я у себя на диске нашёл arduino ide, которой я пробовал играться 3 года назад - и то это была уже v0022. :)
Я не Христос, рыбу не раздаю, но могу научить, как сделать удочку...
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Re: Arduino AccelStepper

Сообщение Nick »

Ну вот еще, эта у меня из репозиториев, а та хрен знает откуда будет :). (у меня убунта еще 10.10 стоит :freak:)
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Re: Arduino AccelStepper

Сообщение Serg »

Выброси своё убунто! :tongue:

Код: Выделить всё

[~]$ cat /etc/issue
Fedora release 19 (Schrödinger’s Cat)
Kernel \r on an \m (\l)

[~]$ yum list arduino*
Загружены модули: auto-update-debuginfo, langpacks, refresh-packagekit
Установленные пакеты
arduino.noarch                         1:1.0.5-1.fc19                    @fedora
arduino-core.noarch                    1:1.0.5-1.fc19                    @fedora
arduino-doc.noarch                     1:1.0.5-1.fc19                    @fedora
[~]$ 
Я не Христос, рыбу не раздаю, но могу научить, как сделать удочку...
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Re: Arduino AccelStepper

Сообщение Nick »

Так федора у тебя 2013-го года. Я думаю даже в 12.04 должна быть нормальная версия...
Это у меня на работе стоит такая убунта - обновлять ее проблематично, слишком много на нее завазяно... вот выйдет новая LTS, может и обновлюсь...
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Re: Arduino AccelStepper

Сообщение Serg »

А что оно при обновлении ломается?
Я каждые полгода обновляюсь на очередную версию и ничего не ломается. На работе просто уходя домой запускаю обновление, а утром уже работаю на новой версии, дома на ночь ставлю.
Я не Христос, рыбу не раздаю, но могу научить, как сделать удочку...
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